Our final session at the Custom Content Conference is being led by Howard Hunt, VP of New Business for The Hyperfactory, and Susan Kevorkian, Program Director of the Digital Marketplace Group at IDC. They are speaking about what is driving mobile growth and how to effectively harness this technology for brands and products.
The Hyperfactory powers Meredith Corp. – 19.99 percent strategic investment
Howard is showing Hyperfactory’s “Listen to Me” mobile and outdoor campaign for the United Nations in Australia. Profits from 2-minute phone calls generated by messaging went to U.N. charities.
Susan: Tremendous complexity in mobile – many operating systems. Android, Microsoft, BlackBerry, MeeGo, Palm, etc. All are fighting hard to get consumer attention by providing content. Necessity for developers to create content for all of these platforms.
Howard: Challenge is determining which platforms are going to serve your customers best. Google’s Android has about 8 percent of the market now, could be as much as 30 percent and surpassing Apple nowby the end of this year.
Hyperfactory campaign in Hong Kong for Motorola. Saying goodbye to your friends via a giant screen in the departure hall at the Hong Kong airport. Included messages from David Beckham and Chinese soccer star.
Mobile campaign for M&M’s, image of Eminem made from product
Mobile phone and smartphone shipments – 1.1 billion in 2009, up to almost 1.6 billion by 2014 (28.2 percent penetration)
Food Network – Hyperfactory campaign to provide the “glue” between TV show and website
Hyperfactory helped Kraft and Meredith build the iFood Assistant mobile app
Mobile app for HBO series Big Love – 35,000 posts from fans about their personal experiences
Taco Bell game app – put in the amount of money you have, app tells you what items you can buy, GPS map shows you nearest Taco Bell outlet
DHL branded game – 30,000 downloads – build engagement and data acquisition about customers
Nike T-90 soccer shoe poster campaign in Hong Kong, secret mobile codes embedded in posters, on subway trains, at Nike stores, in magazines. Using augmented technology, consumers experienced product in new way. Prizes to teams who successfully activated all of the codes.
Sekai Camera Tech Crunch50, video shows user walking through mall, pop-up screens with info about products in mall stores, shopping information. “Walk down street, point camera toward product and learn everything you want to know about it” to make buying decision.
TED. com video – device worn around neck, get product information – Amazon ratings and book reviews in bookstore, for example. Reading newspaper, get video about the article you are reading by pointing device. Information about flight off boarding card. TED.com
Mobile advertising key notes – Brands want and need mobile destinations (publishes are the lifeblood)
Spends of $50K-$100K (4 to 6-week campaign)
Network vs premium (CPM $5 vs. $25)
Targeting (demographic vs. handset)
Evolution (location)
Social media and user-generated content have re-emphasized the importance of content authenticity. They also have created more “noise” and distraction on the Internet and in app stores — content providers need to address this information overload
Mobile Internet extends and complements the fixed Internet – offers greater potential to offer valuable/useful content to consumers were theye want it, by leveraging those technologies
